Friday, May 22, 2015
My favorite monster overall, hmm? This monster thing might be getting a bit tiresome. As a player, I tend not to just page through and read the Monster Manual. I like being surprised, and a little bit scared. I like not knowing what the terrible beasties might do to us. It lends a sense of mortality, and danger, to the combat. These things aren't cakewalks, and one tends to want one's character to live through things, to achieve hopes and dreams.
But....favorite monster overall. There's a couple I'm fond of, that I didn't touch on in the previous posts.
Thursday, May 21, 2015
It's funny that it took 'til day 21 to reach the "dragons" in "Dungeons and Dragons". Granted, they might not be something every party faces. But not a single dragon fight I've been involved with is ever easy, and I could think of 10 off the top of my head. There were almost certainly more. When a critter is as big as dragons tend to be it has a lot of attacks. When a critter can fly and the players (frequently) can't, that adds another dimension to the battlefield, and another advantage on their side.
Wednesday, May 20, 2015
I've actually had very, very little dealings with the fey in context of D&D. Like, there was a grig in one Pathfinder game (we were actually trying to do the Temple again, if I remember right) wherein I was playing a fey blooded sorcerer. But the grig was only a very small part of the story, not the main focus in any way. He was a nifty little guy, anyway. If I was inclined to run games, I might do a fey-oriented story, but I find I'm much better at writing stories than telling them.
I think my favorite humanoid (is it natural? whatever) monster might be the gnoll. Gnolls are, essentially, hyena people. Which can be very interesting when you consider it, since hyenas are very female dominated, and even scientists who study them have trouble differentiating between males and females. Depending on your DM, the gnolls then might be a roving female band of marauders, which is like equal opportunity monstering. Depending on alignment and culture, they might be available as a playable race in a game. If they're adversarial, they might also do things like have hyenas they use in combat/keep as pets/whatever like the hyena men in Africa.
Additionally, There's another kind of gnoll, or a cooler kind of gnoll, called the Flind, which tends to be more intelligent if a bit smaller,. and they even have their own special weapon called the flindbar which is a bit like nunchaku I guess but don't tell them.
Tuesday, May 19, 2015
My favorite D&D Monster that is a plant is the myconid. They're technically a fungus, being a mushroom, but close enough for government work right?
I actually haven't run into them very many times. Once in a game in the steam world, where we were all fighters (which is a very interesting kind of game to set up and play, actually. There's a lot of variation and individual characterization there). My character soloed one, as the others were dealing with a Displacer Beast. I felt kind of bad, actually, as he (it?) seemed rather mournful. But when monsters attack you in D&D, you tend to fight back so your character survives.
Once in the game where I played Agatha (that was the game where Snik made his appearance), the party got directions down the continent from one. And most recently, the party stumbled into an underground mushroom cave that was the myconid's food farm. At least I think that was a myconid.
But. Mushroom people. They're really different. They're not necessarily an automatic violent adversary. They don't have an anatomy which you would expect.
Monday, May 18, 2015
I already discussed tieflings, which are actually considered "native outsiders" (well, provided you're playing on the plane on which said individual was born. A tiefling born in Sigil but come to the Forgotten Realms, say, would be a plain ol' outsider I guess). The other side of the tiefling coin is aasimar, which are people descended from angelic influence rather than demonic or devilish. They have similar abilities (light instead of darkness, a different handful of small elemental resistances, etc.) and though they don't have a rad historic d100 table you can roll on (that I know of) you can kind of extrapolate; vestigial wings might be white-feathered instead of batty, as an example. That kind of thing.
Other than that, though, I really like Night Hags. Hags in general, I guess. We've had a couple of games which featured them heavily, and they're a thematic I enjoy. They have all that terrifying folkloric flavor I tend to enjoy, and are also not a terribly overdone beastie. They're powerful without seeming unable to be overcome, they're sinister and intelligent and more than capable of reason and diplomacy. They're a great baddie to have, because depending on the party, maybe they can just get along? But if they don't, it's sure to be an interesting and ruthless fight.
Sunday, May 17, 2015
Well, I can't say that I have a favorite "vermin" type when it comes to, well, anything. With animals in general, it's dogs, but most "normal" animals aren't in play very often when it comes to D&D. Horses, I suppose, and the occasional mule. So, I'm going to bend this one a little bit and pick my favorite Magical Beast, because that's kind of on the animal line.
My favorite magical beast is the Cockatrice.
Saturday, May 16, 2015
My favorite D&D monster which is an aberration is the Cloaker.
It's one of my lifelong game goals to make friends with a cloaker that I will then wear as a cloak, and it'll be my buddy that watches my back in battle and in tight situations.
Cloakers are kind of nasty beasts to fight, in that they'll wrap somebody up entirely, grappling them, and it's possible it'll just strangle that person to death while they're in its clutches. It's then particularly difficult for the other people in the party to fight because, well, few of us like stabbing our friends.