You remember my October Submissions. Submitting a story every day in October, blah blah. I finally got my last response, so can finally give the full picture on how things turned out for me. I know you're excited.
Sunday, May 31, 2015
Saturday, May 30, 2015
Well, it's the last day of the 30 day D&D challenge. I'm glad you came on this journey with me....it ended up being far more nostalgic at times than I'd anticipated!
So today I'm talking about the best DM I've had. It occurs to me that throughout the month, I never actually mentioned what "DM" stood for; I assumed you'd known the lingua franca. But, "DM" means Dungeon Master. It's a role which also might, depending on the system, be referred to as the Game Master or the Storyteller. Same dude. He's the one telling the story, the one who comes up with the setting (if not using one of the published ones), the one who runs the NPC's (non player characters), the one who runs the enemies and monsters when combat occurs.
Characters are important, but the DM is obviously the lynchpin of the whole deal. We players can make our own fun, certainly, but the DM's descriptions and stories are what keep us coming back and rolling those dice. And the best DM I've had? It's my fiancé, Jim.
Friday, May 29, 2015
What number do I always seem to roll?
I seem to roll 14's an awful lot.
Some nights, though, it's 7. Or 6. Or 4.
Other nights? I'll get a natural 20 not once, not two times, but three times. Four if I'm super lucky.
That's the funny thing about the dice. They're random, and that randomness seems fickle. A low rolling night will follow a high rolling night. Or some characters are never lucky, until, say, you get dominated and start killing your fellow party members. Other characters are extremely lucky, even missing out on that early levels clumsiness we're so typically faced with.
So 14 isn't such a bad number to roll. Depending on what you're adding, it's more than sufficient.
Thursday, May 28, 2015
Wednesday, May 27, 2015
More tieflngs, of course. I mean, they're right there in the core book! Why not, right? And also more fighters, of course. As I said, I haven't made one in 5th yet (though I did draw the fighter in the quickstart, but we only did 1 session of that? 2?)
Tuesday, May 26, 2015
My favorite nonmagic item is Baatorian green steel (Baator being the Plane of Nine Hells, according to wikipedia) It's something I first heard about when I was playing Planescape: Torment, because one of the companion NPCs you can get has a green steel sword that you can change in a couple of ways. Green steel is not magic, but is special in the way adamantine or mithril might be, where it's a special material which has its own properties without enchantment. Dolly, my 5th edition Tiefling Rogue, had a green steel dagger which did short sword damage (I think it's had different properties in each edition). She would dual wield it with a regular dagger, and once scored a fantastic critical hit on an undead minotaur with it.
Second favorite is the clockwork gun reloader that Kate Walker made in our original try at the Age of Worms adventure path. It was what it sounds like, a specific holster which had the reload and the black powder, and when she slapped a gun into it, it would take a round or so to reload the gun (which is one reason she had a lot of pistols, once gold flow allowed), and then bing when it was done, so then she could draw and shoot. Granted, the reloader then had to be reloaded in order to work, but she made it herself and that was awesome.
Monday, May 25, 2015
It might sound silly, but one of the favorite things I've ever had a character have was the +1 longsword named Hoardmaster from Gorgoldand's Gauntlet, that Brigid got in the Return to the Temple of Elemental Evil (Hoardmaster was kind of the payoff for losing that bastard sword). She used that sword for the entirety of the adventure (it didn't stay +1, but those changes come from one of those places where Jim blurred the adventure path and his elements of story and setting).
Sunday, May 24, 2015
Favorite energy type? That's....weird. Do people have favorite energy types?
I guess "force" might be my answer. Non-elementally typed damage. So, what Magic Missile does, say. It bypasses most basic damage reduction (or did in previous editions? 5th does interesting things with resistances, I think. Though we've only seen a little of that so far), it doesn't leave you stuck with only fire spells to fight the red dragon, etc.
That said, I have seen electricity damage put to amazing use. "Touch of the Eel" was a spell our wizard would cast on me in the Temple game; the next enemy struck would then take my weapon damage plus the spell damage. At one point I literally exploded a 4 armed gorilla (I forget what they're called) when I walked into a room and rolled a 20 on that trusty purple die while Touch of the Eel was cast on me. Then there are the majestic lightning bolts I've seen cast (and have, on occasion, cast myself).
Saturday, May 23, 2015
I've talked about Brigid in many of the posts her. She was my formative D&D character, the Return to the Temple of Elemental Evil game really my formative D&D experience. It is what it is. This has been a fabulous nostalgia train, actually.
Friday, May 22, 2015
My favorite monster overall, hmm? This monster thing might be getting a bit tiresome. As a player, I tend not to just page through and read the Monster Manual. I like being surprised, and a little bit scared. I like not knowing what the terrible beasties might do to us. It lends a sense of mortality, and danger, to the combat. These things aren't cakewalks, and one tends to want one's character to live through things, to achieve hopes and dreams.
But....favorite monster overall. There's a couple I'm fond of, that I didn't touch on in the previous posts.
Thursday, May 21, 2015
It's funny that it took 'til day 21 to reach the "dragons" in "Dungeons and Dragons". Granted, they might not be something every party faces. But not a single dragon fight I've been involved with is ever easy, and I could think of 10 off the top of my head. There were almost certainly more. When a critter is as big as dragons tend to be it has a lot of attacks. When a critter can fly and the players (frequently) can't, that adds another dimension to the battlefield, and another advantage on their side.
Wednesday, May 20, 2015
I've actually had very, very little dealings with the fey in context of D&D. Like, there was a grig in one Pathfinder game (we were actually trying to do the Temple again, if I remember right) wherein I was playing a fey blooded sorcerer. But the grig was only a very small part of the story, not the main focus in any way. He was a nifty little guy, anyway. If I was inclined to run games, I might do a fey-oriented story, but I find I'm much better at writing stories than telling them.
I think my favorite humanoid (is it natural? whatever) monster might be the gnoll. Gnolls are, essentially, hyena people. Which can be very interesting when you consider it, since hyenas are very female dominated, and even scientists who study them have trouble differentiating between males and females. Depending on your DM, the gnolls then might be a roving female band of marauders, which is like equal opportunity monstering. Depending on alignment and culture, they might be available as a playable race in a game. If they're adversarial, they might also do things like have hyenas they use in combat/keep as pets/whatever like the hyena men in Africa.
Additionally, There's another kind of gnoll, or a cooler kind of gnoll, called the Flind, which tends to be more intelligent if a bit smaller,. and they even have their own special weapon called the flindbar which is a bit like nunchaku I guess but don't tell them.
Tuesday, May 19, 2015
My favorite D&D Monster that is a plant is the myconid. They're technically a fungus, being a mushroom, but close enough for government work right?
I actually haven't run into them very many times. Once in a game in the steam world, where we were all fighters (which is a very interesting kind of game to set up and play, actually. There's a lot of variation and individual characterization there). My character soloed one, as the others were dealing with a Displacer Beast. I felt kind of bad, actually, as he (it?) seemed rather mournful. But when monsters attack you in D&D, you tend to fight back so your character survives.
Once in the game where I played Agatha (that was the game where Snik made his appearance), the party got directions down the continent from one. And most recently, the party stumbled into an underground mushroom cave that was the myconid's food farm. At least I think that was a myconid.
But. Mushroom people. They're really different. They're not necessarily an automatic violent adversary. They don't have an anatomy which you would expect.
Monday, May 18, 2015
I already discussed tieflings, which are actually considered "native outsiders" (well, provided you're playing on the plane on which said individual was born. A tiefling born in Sigil but come to the Forgotten Realms, say, would be a plain ol' outsider I guess). The other side of the tiefling coin is aasimar, which are people descended from angelic influence rather than demonic or devilish. They have similar abilities (light instead of darkness, a different handful of small elemental resistances, etc.) and though they don't have a rad historic d100 table you can roll on (that I know of) you can kind of extrapolate; vestigial wings might be white-feathered instead of batty, as an example. That kind of thing.
Other than that, though, I really like Night Hags. Hags in general, I guess. We've had a couple of games which featured them heavily, and they're a thematic I enjoy. They have all that terrifying folkloric flavor I tend to enjoy, and are also not a terribly overdone beastie. They're powerful without seeming unable to be overcome, they're sinister and intelligent and more than capable of reason and diplomacy. They're a great baddie to have, because depending on the party, maybe they can just get along? But if they don't, it's sure to be an interesting and ruthless fight.
Sunday, May 17, 2015
Well, I can't say that I have a favorite "vermin" type when it comes to, well, anything. With animals in general, it's dogs, but most "normal" animals aren't in play very often when it comes to D&D. Horses, I suppose, and the occasional mule. So, I'm going to bend this one a little bit and pick my favorite Magical Beast, because that's kind of on the animal line.
My favorite magical beast is the Cockatrice.
Saturday, May 16, 2015
My favorite D&D monster which is an aberration is the Cloaker.
It's one of my lifelong game goals to make friends with a cloaker that I will then wear as a cloak, and it'll be my buddy that watches my back in battle and in tight situations.
Cloakers are kind of nasty beasts to fight, in that they'll wrap somebody up entirely, grappling them, and it's possible it'll just strangle that person to death while they're in its clutches. It's then particularly difficult for the other people in the party to fight because, well, few of us like stabbing our friends.
Friday, May 15, 2015
Well. I was actually a little surprised to find I had one which came immediately to mind: the ghoul. They're humanoid undead which has a paralytic touch, a pretty bad stench, and a long terrifying tongue with which to lick the marrow from bones.
Thursday, May 14, 2015
My favorite NPC (non player character) is a fighter named Agnor we picked up in the Fire Temple (I think) of the Return to the Temple of Elemental evil. He'd been a mercenary, and was doing it for the pay, not because he'd believed in raising the ultimate evil to come and rule the world or whatever. So he surrendered and then ended up coming along with our adventuring party as we sallied forth through the rest of the temples, and eventually he and Brigid hooked up. He's the reason Brigid didn't end up killing the party's wizard during a vampire fight, when the vampire case "Dominate" on her, she of course failed the save, and got to stabbin'; Agnor ended up getting her into a grapple before the final damage was done. But anyway, I'm sure after we "won" the Temple, they rode off into the sunset and lived happily ever after, as retired adventurers do. They do, right?
Though we've had other magnificent and memorable ones.
Wednesday, May 13, 2015
And really, it's an odd question, because I find traps to more of a "I hope this doesn't kill me/us" far more than "ooh, a puzzle!"
Tuesday, May 12, 2015
Monday, May 11, 2015
It was published when we were in college. My fiancé, the one who ran it, remembers remarking that he'd always wanted to run one of those old school big adventures. We were at the mall, in Waldenbooks (before it became Borders, before it closed), and I said/thought "well that would be really cool" and bought it.
Sunday, May 10, 2015
This one is no contest. Though I'll also give you a runnerup.
Saturday, May 9, 2015
I at first thought this was worded kind of oddly, "favorite character you haven't played", but I figured it out. We're frequently required to interpret the wording on things.
Friday, May 8, 2015
(I'll do as many as I want, apparently. Every time I thought I was done with this post, I was like "no, what about...")
These are in no particular order, other than Brigid.
Thursday, May 7, 2015
3.5 fixed some stuff that 3rd hadn't gotten quite right, but it also bungled some of them. We actually had a couple campaigns running when the change happened; one DM had us change, midstream. The other did not.
Overall, the edition I'm most familiar with is Pathfinder. It's 3.5 compatible, technically, though we've never mixed any of the 3.5 books with it. I have a good handle on the rules for a variety of classes and situations, and in a way I think it's what we played the most games in, anyway. The online Pathfinder SRD has also been a game-changer (figuratively and literally) because it is free, many people have smartphones and tablets, and though we do purchase most of the books it's nice to have them accessible, searchable, and alphabetical. You don't have to look at 4 books to see all the spells your Witch has access to, say, it's just there on that page of the SRD. You don't need to look at every single book to look at the feats, the feat requirements, etc. etc. because it's there alphabetically. I only hope 5th edition does such a thing as well.
5th edition has a lot of neat things going for it, and a few odd changes, gaps, and discrepancies. It's too early to say if it's "the new favorite", or even what the table is necessarily sticking with. We've started the Princes of the Apocalypse adventure, a 5th edition in the Forgotten Realms corollary to the 3rd edition Return to the Temple of Elemental Evil which was such a formative gaming experience for me.
Wednesday, May 6, 2015
Favorite Deity? That's a tough one.
I actually tend not to play religious characters. Maybe it's a holdover from my Catholicism? I don't know. D&D is playing pretend, it isn't demonic blasphemy. I know that. You know that.
(you should know that)
Tuesday, May 5, 2015
Monday, May 4, 2015
Favorite published gameworld is a split between two I've never really played in (a single game session or two each, not games that took off): Ravenloft, and Planescape.
Sunday, May 3, 2015
Fighter. Hands down, my favorite playable class for a very long time has been fighter.
The first character I put on paper, but did not play, was a human fighter who was escaping fighting pit slavery. The character I played to the highest level I've to date attained was a human fighter. It was a great class for me to learn the D&D systems, learn how combat and the battlefield worked, and be able to have a pretty straight dotted line when it came to decision making.
(this is kind of a funny point of comparison here, for me, as a gamer. I stuck with fighters in Dungeons and Dragons at the beginning, because of their lack of complication and their perceived ease. In Shadowrun, which we play once a week, I've been playing a Decker, which many other people at the table think is the hardest role to play. It's interesting, to see how different systems might appeal to you differently, and also to realize and recognize how you might have grown and changed as a gamer)
Saturday, May 2, 2015
My favorite playable race, hands down, is the Tiefling.
They aren't straight up half demon or devil, just....a little off. Something wrong in the family woodshed, as it were. Or right, depending on your alignment.
One reason they're interesting is yeah, they can be evil. You could be evil willfully, or as the product of your environment, whatever. But. They can be good too (or chaotic neutral, frequently a fun one). But their appearance is an immediate count against them. Walk into a room or down the street as the one with horns, and there's going to be whispers and opinions immediately formed. And that can bring an interesting dynamic to the person you're playing.
Friday, May 1, 2015
But my now-fiancé, then boyfriend, Jim was running a 2nd edition game for some friends of ours. I wasn't deliberately disincluded, but I was ignorant, and there was a point at which I asked to be taught. I never did join that 2nd edition game (though I did put a character on paper for it), and 3rd edition came out or at least caught on in our college gaming culture at about that times, so once the door was opened, D&D was on the table.
(get it, on the table? Tabletop role playing? Yeah. I'm here all month!)