A character I'll never play again? Well, pretty much everybody I've named here is a character I'll never play again. Maybe we'll go back to the game with Dolly in it, I dunno. Probably not. And that's kind of the way it is in my D&D circles (and my gaming circles in general).
Showing posts with label planescape. Show all posts
Showing posts with label planescape. Show all posts
Thursday, May 28, 2015
30 Days of D&D Day 28: A Character You Will Never Play Again
Labels:
30 days of D&D,
brigid,
character,
class,
cleave,
clockwork,
dual wield,
feats,
fighter,
gaming,
kate walker,
pistol,
planescape,
power attack,
race,
role playing,
skills,
tiefling
Monday, May 4, 2015
30 Days of D&D Day 4: Favorite Gameworld
Favorite Gameworld is a tough one for me because a lot of play at my table, regardless of DM, has been what's referred to as "homebrew" worlds. Meaning, the games don't necessarily take place in a published Dungeons and Dragons setting. So, I'm going to have to have a couple of answers for this one, actually.
Favorite published gameworld is a split between two I've never really played in (a single game session or two each, not games that took off): Ravenloft, and Planescape.
Favorite published gameworld is a split between two I've never really played in (a single game session or two each, not games that took off): Ravenloft, and Planescape.
Saturday, May 2, 2015
30 Days of D&D Day 2: Favorite Playable Race
My favorite playable race, hands down, is the Tiefling.
They aren't straight up half demon or devil, just....a little off. Something wrong in the family woodshed, as it were. Or right, depending on your alignment.
One reason they're interesting is yeah, they can be evil. You could be evil willfully, or as the product of your environment, whatever. But. They can be good too (or chaotic neutral, frequently a fun one). But their appearance is an immediate count against them. Walk into a room or down the street as the one with horns, and there's going to be whispers and opinions immediately formed. And that can bring an interesting dynamic to the person you're playing.
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