Showing posts with label return to the temple of elemental evil. Show all posts
Showing posts with label return to the temple of elemental evil. Show all posts
Saturday, May 30, 2015
30 Days of D&D Day 30: Best DM You've Had
Well, it's the last day of the 30 day D&D challenge. I'm glad you came on this journey with me....it ended up being far more nostalgic at times than I'd anticipated!
So today I'm talking about the best DM I've had. It occurs to me that throughout the month, I never actually mentioned what "DM" stood for; I assumed you'd known the lingua franca. But, "DM" means Dungeon Master. It's a role which also might, depending on the system, be referred to as the Game Master or the Storyteller. Same dude. He's the one telling the story, the one who comes up with the setting (if not using one of the published ones), the one who runs the NPC's (non player characters), the one who runs the enemies and monsters when combat occurs.
Characters are important, but the DM is obviously the lynchpin of the whole deal. We players can make our own fun, certainly, but the DM's descriptions and stories are what keep us coming back and rolling those dice. And the best DM I've had? It's my fiancé, Jim.
Sunday, May 24, 2015
30 Days of D&D Day 24: Favorite Energy Type
Favorite energy type? That's....weird. Do people have favorite energy types?
I guess "force" might be my answer. Non-elementally typed damage. So, what Magic Missile does, say. It bypasses most basic damage reduction (or did in previous editions? 5th does interesting things with resistances, I think. Though we've only seen a little of that so far), it doesn't leave you stuck with only fire spells to fight the red dragon, etc.
That said, I have seen electricity damage put to amazing use. "Touch of the Eel" was a spell our wizard would cast on me in the Temple game; the next enemy struck would then take my weapon damage plus the spell damage. At one point I literally exploded a 4 armed gorilla (I forget what they're called) when I walked into a room and rolled a 20 on that trusty purple die while Touch of the Eel was cast on me. Then there are the majestic lightning bolts I've seen cast (and have, on occasion, cast myself).
Friday, May 8, 2015
30 Days of D&D Day 8: Favorite Character You Have Played
The favorite character I've played? Can I do a top 5? Top 10? Sure I can!
(I'll do as many as I want, apparently. Every time I thought I was done with this post, I was like "no, what about...")
These are in no particular order, other than Brigid.
(I'll do as many as I want, apparently. Every time I thought I was done with this post, I was like "no, what about...")
These are in no particular order, other than Brigid.
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Thursday, May 7, 2015
30 Days of D&D Day 7: Favorite Edition
Favorite edition is another hard one for me. I started playing in 3rd edition, and there are things I remember fondly from it. I play with people who started in 2nd, and I've heard their stories throughout my gaming career.
3.5 fixed some stuff that 3rd hadn't gotten quite right, but it also bungled some of them. We actually had a couple campaigns running when the change happened; one DM had us change, midstream. The other did not.
Overall, the edition I'm most familiar with is Pathfinder. It's 3.5 compatible, technically, though we've never mixed any of the 3.5 books with it. I have a good handle on the rules for a variety of classes and situations, and in a way I think it's what we played the most games in, anyway. The online Pathfinder SRD has also been a game-changer (figuratively and literally) because it is free, many people have smartphones and tablets, and though we do purchase most of the books it's nice to have them accessible, searchable, and alphabetical. You don't have to look at 4 books to see all the spells your Witch has access to, say, it's just there on that page of the SRD. You don't need to look at every single book to look at the feats, the feat requirements, etc. etc. because it's there alphabetically. I only hope 5th edition does such a thing as well.
5th edition has a lot of neat things going for it, and a few odd changes, gaps, and discrepancies. It's too early to say if it's "the new favorite", or even what the table is necessarily sticking with. We've started the Princes of the Apocalypse
adventure, a 5th edition in the Forgotten Realms corollary to the 3rd edition Return to the Temple of Elemental Evil which was such a formative gaming experience for me.
3.5 fixed some stuff that 3rd hadn't gotten quite right, but it also bungled some of them. We actually had a couple campaigns running when the change happened; one DM had us change, midstream. The other did not.
Overall, the edition I'm most familiar with is Pathfinder. It's 3.5 compatible, technically, though we've never mixed any of the 3.5 books with it. I have a good handle on the rules for a variety of classes and situations, and in a way I think it's what we played the most games in, anyway. The online Pathfinder SRD has also been a game-changer (figuratively and literally) because it is free, many people have smartphones and tablets, and though we do purchase most of the books it's nice to have them accessible, searchable, and alphabetical. You don't have to look at 4 books to see all the spells your Witch has access to, say, it's just there on that page of the SRD. You don't need to look at every single book to look at the feats, the feat requirements, etc. etc. because it's there alphabetically. I only hope 5th edition does such a thing as well.
5th edition has a lot of neat things going for it, and a few odd changes, gaps, and discrepancies. It's too early to say if it's "the new favorite", or even what the table is necessarily sticking with. We've started the Princes of the Apocalypse
Sunday, May 3, 2015
30 Days of D&D Day 3: Favorite Playable Class
Fighter. Hands down, my favorite playable class for a very long time has been fighter.
The first character I put on paper, but did not play, was a human fighter who was escaping fighting pit slavery. The character I played to the highest level I've to date attained was a human fighter. It was a great class for me to learn the D&D systems, learn how combat and the battlefield worked, and be able to have a pretty straight dotted line when it came to decision making.
(this is kind of a funny point of comparison here, for me, as a gamer. I stuck with fighters in Dungeons and Dragons at the beginning, because of their lack of complication and their perceived ease. In Shadowrun, which we play once a week, I've been playing a Decker, which many other people at the table think is the hardest role to play. It's interesting, to see how different systems might appeal to you differently, and also to realize and recognize how you might have grown and changed as a gamer)
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