Showing posts with label tabletop rpg. Show all posts
Showing posts with label tabletop rpg. Show all posts

Wednesday, May 27, 2015

30 Days of D&D Day 27: A character you want to play in the future

Oh boy, there's any number of characters I want to play in the future. Infinity characters.

More tieflngs, of course. I mean, they're right there in the core book! Why not, right? And also more fighters, of course. As I said, I haven't made one in 5th yet (though I did draw the fighter in the quickstart, but we only did 1 session of that? 2?)


Sunday, May 24, 2015

30 Days of D&D Day 24: Favorite Energy Type


Favorite energy type? That's....weird. Do people have favorite energy types?

I guess "force" might be my answer. Non-elementally typed damage. So, what Magic Missile does, say. It bypasses most basic damage reduction (or did in previous editions? 5th does interesting things with resistances, I think. Though we've only seen a little of that so far), it doesn't leave you stuck with only fire spells to fight the red dragon, etc.

That said, I have seen electricity damage put to amazing use. "Touch of the Eel" was a spell our wizard would cast on me in the Temple game; the next enemy struck would then take my weapon damage plus the spell damage. At one point I literally exploded a 4 armed gorilla (I forget what they're called) when I walked into a room and rolled a 20 on that trusty purple die while Touch of the Eel was cast on me. Then there are the majestic lightning bolts I've seen cast (and have, on occasion, cast myself).

Sunday, May 3, 2015

30 Days of D&D Day 3: Favorite Playable Class


Fighter. Hands down, my favorite playable class for a very long time has been fighter.

The first character I put on paper, but did not play, was a human fighter who was escaping fighting pit slavery. The character I played to the highest level  I've to date attained was a human fighter. It was a great class for me to learn the D&D systems, learn how combat and the battlefield worked, and be able to have a pretty straight dotted line when it came to decision making. 

(this is kind of a funny point of comparison here, for me, as a gamer. I stuck with fighters in Dungeons and Dragons at the beginning, because of their lack of complication and their perceived ease. In Shadowrun, which we play once a week, I've been playing a Decker, which many other people at the table think is the hardest role to play. It's interesting, to see how different systems might appeal to you differently, and also to realize and recognize how you might have grown and changed as a gamer)