You remember my October Submissions. Submitting a story every day in October, blah blah. I finally got my last response, so can finally give the full picture on how things turned out for me. I know you're excited.
Sunday, May 31, 2015
Saturday, May 30, 2015
30 Days of D&D Day 30: Best DM You've Had
Well, it's the last day of the 30 day D&D challenge. I'm glad you came on this journey with me....it ended up being far more nostalgic at times than I'd anticipated!
So today I'm talking about the best DM I've had. It occurs to me that throughout the month, I never actually mentioned what "DM" stood for; I assumed you'd known the lingua franca. But, "DM" means Dungeon Master. It's a role which also might, depending on the system, be referred to as the Game Master or the Storyteller. Same dude. He's the one telling the story, the one who comes up with the setting (if not using one of the published ones), the one who runs the NPC's (non player characters), the one who runs the enemies and monsters when combat occurs.
Characters are important, but the DM is obviously the lynchpin of the whole deal. We players can make our own fun, certainly, but the DM's descriptions and stories are what keep us coming back and rolling those dice. And the best DM I've had? It's my fiancé, Jim.
Friday, May 29, 2015
30 Days of D&D Day 29: What is the number you always seem to roll on a d20?
What number do I always seem to roll?
I seem to roll 14's an awful lot.
Some nights, though, it's 7. Or 6. Or 4.
Other nights? I'll get a natural 20 not once, not two times, but three times. Four if I'm super lucky.
That's the funny thing about the dice. They're random, and that randomness seems fickle. A low rolling night will follow a high rolling night. Or some characters are never lucky, until, say, you get dominated and start killing your fellow party members. Other characters are extremely lucky, even missing out on that early levels clumsiness we're so typically faced with.
So 14 isn't such a bad number to roll. Depending on what you're adding, it's more than sufficient.
Thursday, May 28, 2015
30 Days of D&D Day 28: A Character You Will Never Play Again
A character I'll never play again? Well, pretty much everybody I've named here is a character I'll never play again. Maybe we'll go back to the game with Dolly in it, I dunno. Probably not. And that's kind of the way it is in my D&D circles (and my gaming circles in general).
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Wednesday, May 27, 2015
30 Days of D&D Day 27: A character you want to play in the future
Oh boy, there's any number of characters I want to play in the future. Infinity characters.
More tieflngs, of course. I mean, they're right there in the core book! Why not, right? And also more fighters, of course. As I said, I haven't made one in 5th yet (though I did draw the fighter in the quickstart, but we only did 1 session of that? 2?)
More tieflngs, of course. I mean, they're right there in the core book! Why not, right? And also more fighters, of course. As I said, I haven't made one in 5th yet (though I did draw the fighter in the quickstart, but we only did 1 session of that? 2?)
Tuesday, May 26, 2015
30 Days of D&D Day 26: Favorite nonmagic item
My favorite nonmagic item is Baatorian green steel (Baator being the Plane of Nine Hells, according to wikipedia) It's something I first heard about when I was playing Planescape: Torment, because one of the companion NPCs you can get has a green steel sword that you can change in a couple of ways. Green steel is not magic, but is special in the way adamantine or mithril might be, where it's a special material which has its own properties without enchantment. Dolly, my 5th edition Tiefling Rogue, had a green steel dagger which did short sword damage (I think it's had different properties in each edition). She would dual wield it with a regular dagger, and once scored a fantastic critical hit on an undead minotaur with it.
Second favorite is the clockwork gun reloader that Kate Walker made in our original try at the Age of Worms adventure path. It was what it sounds like, a specific holster which had the reload and the black powder, and when she slapped a gun into it, it would take a round or so to reload the gun (which is one reason she had a lot of pistols, once gold flow allowed), and then bing when it was done, so then she could draw and shoot. Granted, the reloader then had to be reloaded in order to work, but she made it herself and that was awesome.
Monday, May 25, 2015
30 Days of D&D Day 25: Favorite Magic Item
I don't know if I'd considered before whether I had a favorite magic item. But in a way, of course I have.
It might sound silly, but one of the favorite things I've ever had a character have was the +1 longsword named Hoardmaster from Gorgoldand's Gauntlet, that Brigid got in the Return to the Temple of Elemental Evil (Hoardmaster was kind of the payoff for losing that bastard sword). She used that sword for the entirety of the adventure (it didn't stay +1, but those changes come from one of those places where Jim blurred the adventure path and his elements of story and setting).
It might sound silly, but one of the favorite things I've ever had a character have was the +1 longsword named Hoardmaster from Gorgoldand's Gauntlet, that Brigid got in the Return to the Temple of Elemental Evil (Hoardmaster was kind of the payoff for losing that bastard sword). She used that sword for the entirety of the adventure (it didn't stay +1, but those changes come from one of those places where Jim blurred the adventure path and his elements of story and setting).
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